What is the current state of comics?
I will explore this visually by
actually getting involved, making a comic and presenting it in a manner that
would be fit for promotion. I feel the only way to understand the process
behind making a comic is by doing it. This should result in a physical sample
comic, consisting of around 4/ 5 pages, and a cover with reverse. Alongside
this will be promotional materials, that utilise current emerging technologies
being used in comics, something that uses augmented or virtual reality for example,
and explore their capabilities. Continuing with the work, I will then make
promotional mockups, that replicate the ways comics are being sold/ pitched in
the current market. Again, the only way to understand the process is by doing
it.
I wish to have somewhat of a contrast
between the process of making the comic, and the promotional material. This
will allow me to evaluate and understand the pros and cons offered by both
approaches, being physical and digital. Having the comic primarily aimed at a younger
audience, I want the work to be colourful, and pop. Keeping the work handmade
also offers a relatability for them, making the work with paints or crayons can
be something they can relate to and engage with, a medium they will have used
or understand.
Behind the project are the ideas and
projects of:
SUTU
An interesting figure that relentlessly
explores any new technology that poses a potential for storytelling. I will
focus on his first AR project, ‘modern polaxis’, being a physical comic, with
the AR implementation alongside it. This will give me something to both work
from as a building block, and evaluate the worth of AR inclusions.
Marvel AR
Something that can contrast SUTU’s
modern polaxis, this will allow to see how an existing, established business
approached the use of AR, rather than how an artist with a passion project
does. It will be interesting to see how the priorities differ, and how the
outcomes use the same tools in different ways.
Scott McCloud
One of the few guiding figures of
comics, Scott has both published comics, and books on the subject of making
comics. He strikes me as a forward thinking person, speaking about the
potential of webcomics before they became a prominent method. Alongside this he
displays a great sense of criticality on the subject, noting the cons before
they even became apparent, and suggesting different approaches.
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